![]() ![]() Flywheel torque is what's shown in the UI for each car. For cars with turbos, I use the formula WheelTorque times (Boost + 1) divided by 0.85 to get the flywheel torque (the boost is measured in bar). what you normally see in car specs) is equal to the torque value in t divided by the car's drivetrain efficiency (generally 85% is used as a best estimate). You'll see two columns of numbers the numbers on the left are RPM, the numbers on the right are torque at the rear wheels in Nm.įor cars without turbos, the car's rated torque at the flywheel (i.e. In the car's data folder there is a file called t. I care about how the mechanics of this game work, and how they work to determine horsepower and torque numbers, for the game, not real life. I do not need a lesson, I don't even give a ♥♥♥♥, even slightly. It makes no sense and is pretty confusing.Īs yet another disclaimer, I am NOT interested in how torque and horsepower work in real life. But, how on earth would I manage that in a game where the only number I can change is torque, which is supposedly in NM. A good example is the Mercedes V12 motor they use in their SL65. Some engines have both a high peak torque and horsepower. ![]() If them only number I can change is torque, how do I the player, and the developers, dertermine how much horsepower a vehicle has?Įngines vary greatly. But torque and horsepower are seperate things. In the t file, we have only 1 of these things to play with, torque. The hard part comes to how do we know, and how does the game developer know, how much HORSEPOWER is being made. 50 boost, we would multiply 500 by 150%, or 1.5, to get 750. So, if we have 500 peak torque, and 2.0 boost, we have 1500 torque. So, to calculate how much torque you have with your turbo, we will make it easy. The way turbos work, is that affect and multiply the number in the t by a certain amount at a given RPM. Turbos, which is in the "engine.ini" file. Ok so, as some of you modders may or may not know, there are 2 ways to change the power of the vehicle that I am aware of. If you have no experience with these things, or THINK you know but don't really, do not comment. I feel I need to put as a disclaimer, do NOT comment unless you know 100% what you are talking about, and how the games in game mechanics to determine horsepower and torque work. ![]()
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